– Added GUI option (Screentools button) to allow user to pick any of the 4 available icon resolutions instead of just large/small. – Added PALLOAD and PALSAVE commands to load and save different custom palettes. Ralf | Septem| Campaign Cartographer, cc3plus, updateĪ new version of CC3+ is available now, adding full GUI access for more button sizes, as well as better custom palette handling, bitmap tracing, fractalizing and house symbol mirroring. Continue reading » Comments Off on Perspective Ruins – Part 2: Battlements This article is also available as a video, if you prefer that format, or simply need to see me perform some of the steps from the article.
For this, we will use a very different technique from last time, a technique that can also be applied to all manners of custom objects, not just ruins. I’ll start by making the actual battlements, and then I’ll turn them into ruins. We don’t want our fantasy castles to be too easily overrun, right? It would be a real miss if we couldn’t have these important features on our castles. The crenelations gave archers on the wall a way to shoot at incoming enemies, while still having ample cover available to them.
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In this article, we’ll continue on the ruined perspectives track, and this time I will be looking at how to make battlements.īattlements have been an important defensive feature of castles and keeps for hundreds of years. Last time, we discussed how to do ruined walls in Perspectives 3. Remy Monsen | J| Campaign Cartographer, perspectives